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How Magic: The Gathering's space opera found its voice


//science-technology.news-articles.net/content/2 .. the-gathering-s-space-opera-found-its-voice.html
Published in Science and Technology on by Polygon   Print publication without navigation

In an era of Magic where the game's 30 years of storytelling and character development are now meant to coexist with other fandoms, including Doctor Who, Lord of the Rings, and Fallout, properly conveying the Magic of Edge of Eternities emerged as the most important aspect to promoting the expansion.

The article discusses the development of the "March of the Machine" set for Magic: The Gathering, focusing on how the game's narrative team crafted a space opera theme. It highlights the challenges and creative processes involved in integrating a grand, universe-spanning storyline into the game's established lore. Key points include the introduction of new characters, the expansion of the Multiverse, and the narrative's evolution from a simple conflict to a complex, galaxy-wide war involving various planes and factions. The narrative team, led by figures like Roy Graham and Emily Teng, aimed to make the story accessible yet deep, ensuring it resonated with both new players and long-time fans by weaving in elements of classic space operas while maintaining the game's unique identity.

Read the Full Polygon Article at:
[ https://www.msn.com/en-us/entertainment/gaming/how-magic-the-gathering-s-space-opera-found-its-voice/ar-AA1ARlE3 ]

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